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Campeón Historia Estrategia Aspectos y Curiosidades
Lux OriginalSkin
Lux
Estadísticas básicas Editar
Vida 490 +85 Daño de ataque 53.54 +3.3
Regen. de vida 5.5 +0.55 Velocidad de ataque [*] 0.625 (+ 1%) (+ 0.044)
Armadura 18.72 +4 Golpe crítico 200%
Res. mágica 30 +0.5 Alcance 550
Maná 480 +23.5 Radio de juego 65
Regen. de maná 8 +0.8 V. de mov. 330
Mago icon Lux
la Dama Luminosa [1]
Precio:Esencia Azul 3150 / de RP 790
Barra secundaria:Mana resource Maná
Fecha de lanzamiento:2010-10-19 Último cambio:V9.5
Atributos secundarios:Mage icon ArtilleríaRanged role A distancia
Estilo:
Champion style basic attacks inactiveChampion style 90Champion style abilities active
Dificultad:
Champion difficulty 1
 

Luxanna Crownguard, la Dama Luminosa is a champion in League of Legends.[2]

Abilities

Illumination

Lux's damaging spells charge any enemies with energy for 6 seconds. Her autoattacks or Final Spark will ignite the energy, dealing 10 + (10 × level) magic damage to the target.

Ability Details
Illumination is a debuff that is triggered on-hit or by Final Spark.

Additional Information:

  • The mark can be removed with Quicksilver.
  • Dealing damage with Illumination will trigger the damage over time from Liandry's Torment Liandry's Torment. However, Illumination will not apply any other spell effects.



Light Binding
ALCANCE: 1175
COSTO: 50 / 60 / 70 / 80 / 90 de mana
ENFRIAMIENTO: 15 / 14 / 13 / 12 / 11

Active: Lux releases a sphere of light in a line, striking up to two enemy units along its path. It deals magic damage to the first enemy it touches and half that damage to a second enemy behind it. Additionally, the first enemy struck is snared for 2 seconds, and the second enemy is snared for 1 second.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 70% AP)
  • Second Target Magic Damage: 30 / 55 / 80 / 105 / 130 (+ 35% AP)
Ability Details
Light Binding is a linear, colliding skill shot that roots and damages up to two enemies. It has a missile speed of 1200.

Additional Information:



Prismatic Barrier
ALCANCE: 1075
COSTO: 60 de mana
ENFRIAMIENTO: 14 / 13 / 12 / 11 / 10

Active: Lux shields herself for up to 3 seconds and throws out her wand in a line, applying the same shield to allied champions in its path. Her wand then returns to her, again shielding allied champions in its path and Lux herself upon return. When reapplied, the shield does not stack, but is refreshed.

  • Shield Strength: 80 / 105 / 130 / 155 / 180 (+ 35% AP)
Ability Details
Prismatic Barrier is a linear, pass-through skill shot that returns to Lux upon reaching maximum range. It has a missile speed of 1400.

Additional Information:

  • Prismatic Barrier will immediately shield Lux upon activation.
  • Hitting a target a second time will refresh the shield strength, not stack it.
  • If Lux dies before the projectile changes direction, it will fizzle upon reaching maximum range.



Lucent Singularity
ALCANCE: 1100
COSTO: 70 / 85 / 100 / 115 / 130 de mana
ENFRIAMIENTO: 10

Active: Lux sends an anomaly of twisted light to a target area, revealing it and slowing enemies within 300 range for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the zone will detonate and deal magic damage to enemies in the area.

  • Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 60% AP)
  • Slow: 20 / 24 / 28 / 32 / 36%
Ability Details
Lucent Singularity is a ground targeted area of effect that applies a persistent slow until detonated.

Additional Information:

  • Lucent Singularity grants sight while in flight and while on the ground.
  • The slow lingers for 0.25 seconds after leaving the area of effect.
  • If Lux dies while Lucent Singularity is on the field, it will detonate instantly. If the ability is in flight when Lux dies, it will remain on the field for the full duration and cannot be detonated early.
  • There is an occassional bug where Lux will be unable to reactivate Lucent Singularity if she does not have the mana cost, despite detonating the ability not requiring mana.



Final Spark
ALCANCE: 3000
COSTO: 100 de mana
ENFRIAMIENTO: 80 / 65 / 50

Active: After gathering energy for half a second, Lux fires a broad and long-range beam of light in a line that deals magic damage to all enemies in the area. Any enemies that already have the Illumination debuff have it ignited for additional magic damage, then re-applied.

  • Magic Damage: 300 / 400 / 500 (+ 75% AP)
Additional info
Final Spark is an linear, instant skill shot.
  • Magic damage is mitigated by Black Shield Black Shield and Lifeline.
  • Magic damage will apply Morellonomicon Morellonomicon.
  • Magic damage is amplified by Deathfire Grasp Deathfire Grasp and Blackfire Torch Blackfire Torch.

Applies spell effects as an area of effect ability.

  • Hextech Revolver item Spell vamp is reduced to one-third effectiveness.
  • Rylai's Crystal Scepter Rylai's Crystal Scepter will apply a 15% slow.
hide
Banshee's Veil item Spell shields will block the ability.

Additional information:

  • Final Spark grants vision during the cast time and of enemies hit for a short duration afterwards.
  • Cast times cannot be interrupted by crowd control effects. During the cast time, Lux will ignore crowd control effects but still suffers from them if the duration persists.
  • If Lux is displaced by a knockback or pull effect during the cast time, the laser will fire from the original point of casting.
  • If Lux dies during the cast time, Final Spark will not fire but is still placed on cooldown.



Poll


References

  1. REDIRECCIÓN Plantilla:Listaref
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