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- Not to be confused with spell effects, which are additional effects that occur when an ability lands.
On-hit effects are effects that trigger on a champion's autoattacks and a select few abilities. An autoattack or ability that applies on-hit effects can apply any number of these effects at once.
On-hit effects do not themselves trigger or apply other on-hit effects, nor do they apply spell effects; with four exceptions:
- Blind mitigates all physical damage to your target, including on-hit effects
- Life steal restores health based on all physical damage dealt to your target, including on-hit effects
- applies to all physical damage sourced from the holder, including on-hit effects
- applies to all magical damage sourced from the holder, including on-hit effects
Notes:
- In almost all cases, the attack that triggers an on-hit effects may still critically strike and apply life steal. Also in most cases, critically striking will not affect the damage of the on-hit effect.
- Critical strike is not considered an on-hit effect. A very select few abilities can critically strike, namely and , but this should not be mistaken for standard functionality.
- There are a few abilities that occur on-hit which are incorrectly (and possibly intentionally) flagged as abilities, rather than on-hit effects. As such they behave like abilities, apply spell effects, and do not follow the rules detailed on this page. These abilities will be highlighted below.
Lifesteal
- Life steal is an offensive stat that converts a percentage of the physical damage dealt by a champion's basic attack or ability that applies on-hit effects to health regained. For the main article, see life steal.
Life steal applies to all physical damage dealt on-hit, including any sourced from on-hit effects (with a few exceptions).
and de is a renowned example of powerful sustain as life steal not only applies to the basic damage on the attack, but the bonus damage on Sheen and the stacked damage on Siphoning Strike.Life steal is calculated from the actual damage done to an enemy after armor and all other forms of damage reduction. Almost all champions have 0% base life steal. It can be increased with items, runes, masteries, and some champion abilities.
Damage dealt to enemies beyond your target through splash damage will not apply life steal. That is unless the damaging effect specifically states that on-hit effects will apply to all enemies damaged (such as
and ).Blind
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- For the full article, see crowd control.
While blinded, an attacker will not cause any on-hit damage. In most cases, non-damaging effects will still occur. Also in most cases, most one-use abilities will not be consumed until the attacker successfully lands an attack.
The following Champion abilities inflict Blind on an opponet:
- de
- de
- de
Abilities that apply on-hit effects
The following abilities will apply on-hit effects instead of spell effects. Any ability not listed here will apply spell effects, regardless of how similar it may be to the abilities on this list or how similar to effect resembles a basic attack.
- de
- de (up to 5 times)
- Urchin Strike has two damaging components: one physical that applies on-hit effects and one magical that applies spell effects.
de (physical component)
- de (classified as a melee attack)
- de
- de (counts as attacking twice; applies on-hit and on-attack effects twice)
- de (counts as attacking twice; applies on-hit and on-attack effects twice)
- de (both hits)
- Fury) de (two or three times, according to his
- de (two times in human form and to all targets hit in dragon form)
- de (on every target hit)
- Applies life steal despite dealing magic damage.
de (up to 5 times)
The following pets will apply on-hit effects:
- Deals 75% of Shaco's attack damage, and any cloned on-hit effects at full damage. The clones attacks can critically strike and any life steal will heal itself.
de
- Deals 45 / 60 / 75 % of Yorick's attack damage, and any copied on-hit effects at full damage but the clone's attacks won't critically strike or trigger life steal.
de
- Deals magic damage equal to the target's base AD at level 1 + 100% of the target's bonus AD + 75% of Mordekaiser's AD (not including the 20% increase from Children of the Grave). It will apply any cloned on-hit effects sourced from items but not those sourced from champion abilities. Despite not applying spell effects, it will generate shield through. The clones attacks can critically strike but it won't trigger life steal.
de
- Deals 0% of LeBlanc's attack damage but will apply any cloned on-hit effects at full damage. Whether or not the mirror image can critically strike or trigger life steal is irrelevant as it has no basic attack damage.
de
Champion Abilities
Physical Damage
The damage dealt by these abilities will apply life steal unless otherwise stated.
- de (no life steal on the bonus damage)
- de
- de
- de
- de
- de
- de (critical strikes disabled)
- de (no life steal on the bonus damage)
- de
- de (multiplied by critical strike)
- de
- de
- de
- de
- de
- de
- de (persistent effect; no lifesteal on the bonus damage)
- de
- de (no life steal on the bonus damage)
- de (main target only)
- de
- de
- de
- de
Non-Physical Damage
These abilities will not incur any healing. In all cases, the triggering attack will still apply life steal.
- de
- de
- de
- de (active)
- de (active)
- de
- de
- de
- de
- de
- de
- de
- de (passive)
- de
- de
- de
- de
- de
Damage Over Time
These abilities will not incur any healing. In all cases, the triggering attack will apply life steal.
- de
- de (passive)
- de
- de
- de
- de
Splash Damage
- For the full article, see area of effect.
The damage dealt to enemies other than the original target will not trigger on-hit effects or spell-effects unless otherwise stated. If the attack misses or is blocked, the effect will not trigger.
- de
- de (passive)
- de
- de
On Being Hit
The following abilities occur on being hit:
- de (cooldown reduction)
- de (on-ability effects applies on the reflected damage)
- de (on-ability effects applies on the reflected damage)
- de
- de
- de
- de (passive)
- de (on-ability effects applies on the reflected damage)
- de
Non-Damaging
The following abilities have a non-damaging on-hit effect component:
- de
- de
- de (also heals Elise on her spiderling's attacks)
- de
- de
- de (passive)
- de
- de
- de (passive)
- de
- de (will apply one autoattack if the target is a champion)
- de (passive)
- de (passive)
- de (Ki Strike's cooldown reduction)
- de (on-hit healing)
- de (except Flame Breath)
- de
- de
- de
- de (persistent effect)
- de
- de
- de (passive)
- de
Exceptions
The following "on-hit effects" are incorrectly, although possibly intentionally, classified as abilities and will trigger spell effects. It is possible that they are, in fact, on attack effects - although they are visually identical to the on-hit effects of other champions. The triggering attack will still trigger on-hit effects.
- de
- de (passive)
- de (active)
- de (passive)
- de
- de
- de
- de (activation effect)
Kassadin's Nether Blade is the only one of these skills that states in its description that it behaves differently.
Misnomers
Pets
Pets have a complicated relationship with on-hit effects and spell effects. For the full article, see pets.
- Any damage dealt by a pet that isn't its basic attacks will apply spell effects.
- aura, de , de explosion
- If its basic attacks deal damage based on its AD (regardless of whether the damage is physical or magical), it will trigger any on-hit effects that it is in possession of. It will not trigger the on-hit effects of its owner and it will not trigger spell effects at all.
- , , , , and all of omens.
- If its basic attacks deal damage based on its AP (regardless of whether the damage is physical or magical), it will trigger its owner's spell effects. It will not trigger on-hit effects (its own or its owner's).
- de is the only exception, although this is likely due to how old the champion is. The box's attacks will trigger spell effects, and despite having attack damage it deals damage based on an unseen statistic.
On-Attack Effects/Auto-attack Modifiers
The following effects occur when your champion attacks or modifies your champion's basic attacks to behave differently. These effects are not triggered "on-hit", and will still occur even if the attack is dodged or blocked, or the attacker is blinded. On-attack effects seem to apply spell effects unless stated otherwise (with the exception of Pix).
- Applies spell effects
- Note that the triggering attack still applies on-hit effects as normal, except where stated.
- de
- de (area of effect component)
- de (converts the entire attack to magic damage, life steal has no effect)
- de (converts the entire attack to magic damage, life steal has no effect)
- de (multiplied by critical strike)
- de (converts the entire attack to magic damage, life steal has no effect)
- de (persistent effect)
- de (area of effect component)
- Applies on-hit effects
- Note that while these effects will still occur while blinded; blind, block, dodge and parry will still interact with the damage dealt.
- de (counts as attacking twice; applies on-hit and on-attack effects twice)
- de (counts as attacking twice; applies on-hit and on-attack effects twice)
- de (dragon form; twice to all enemies damaged)
- de (to all enemies damaged; modified by critical strike; disables his standard attacks)
- Applies neither
- de
Triggers
The following effects are abilities that can be detonated on-hit. Regardless of how they are detonated, they will trigger spell effects.
- de
- de
- de (applies the ally's on-ability effects, not Leona's)
- de (does not trigger but still triggers
- de (Fury of the Dragonborn effect)
Items
On-Hit Effects
- Dealing physical damage to an enemy champion reduces their armor by 5% for 4 seconds. This effect stacks up to 5 times. 3000 de oro. :
- Unique passive: Your attacks deal 5% of the target's current health in physical damage (60 max vs. minions and monsters). 3200 de oro. :
- On-hit you restore 5 health 475 de oro. :
- UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds 3615 de oro. :
- Unique passive: On hit, target suffers Grievous Wounds for 1.5 seconds. 1900 de oro. :
- Unique passive: On hit, target is slowed by 40% (30% if ranged attack) for 2.5 seconds. 3300 de oro. :
- Unique - Furor: Whenever you deal damage with an attack or single-target spell, you gain 12% movement speed that decays over 2 seconds. 650g de oro. :
- Unique: Your basic attacks against minions and monsters have a 20% chance to deal 200 bonus magic damage. 1250 de oro. :
- Unique - Reload: Your basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds. 3400 de oro. :
- Unique - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage. Effect doubled for non-champions. 2425 de oro. :
- Unique - Maim: Your basic attacks against monsters deal 60 bonus magic damage. 700 de oro. :
- Toggle: Single target spells and attacks (on hit) consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed. 2100 (Cannot be bought) de oro. :
- Unique: Basic attacks deal 15 (+15% AP) bonus magic damage on hit. 2920 de oro. :
- Unique Passive - Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. 1450 de oro. :
- Unique – Cleave (Melee only): Your attacks deal physical damage up to 60% of your Attack Damage to units around your target, decaying down to 20% near the edge. 3300 de oro. :
- Unique passive: On hit, you gain +6 attack damage and +1% life steal for 4 seconds (maximum 5 stacks). 2850 de oro. :
- Unique Passive - Incinerate: Basic attacks and damaging abilities (excluding damage over time) burn the target for 6-40 (based on level) true damage over 3 seconds. 2000 de oro. :
- Unique – Cleave (Melee only): Your attacks deal physical damage up to 60% of your Attack Damage to units around your target, decaying down to 20% near the edge. 1900 de oro. :
- Unique Passive - Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. 3628 de oro. :
- Unique: On-hit, you deal 42 magic damage and steal 5 magic resistance from your target (stacking up to 5 times). 2400 de oro. :
- Unique Passive - Maim: Basic attacks deal 100 bonus magic damage to monsters on hit. 2000 de oro. :
A few items have on-hit effects that require being activated:
- Unique: For 5 seconds, your attacks reduce your target's movement speed by 30% and deal 80 true damage over 2.5 seconds. 60 second cooldown. 3615 de oro. (the activation of Entropy counts as casting an ability, and so will trigger effects like Sheen) :
- Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30% (2 second cooldown). 3250 de oro. :
- Unique – Spellblade: After using an ability, your next basic attack deals bonus magic damage equal to 50 + 75% of your ability power. 2 second cooldown. 3000 de oro. :
- Unique Passive - Spellblade: On cast, your next standard attack deals additional physical damage equal to 100% of your base attack damage. (2 second cooldown) 1200 de oro. :
- Unique Passive - Spellblade: After using an ability, your next basic attack deals bonus damage equal to 200% of your base attack damage as physical damage. (2 second cooldown). 3628 de oro. :
On-Attack Effects
The following effects occur when your champion attacks, rather than when the attack hits. They will trigger even if the attack is blocked or dodged, or if the attacker is blinded.
- Passive: Your basic attacks or spellcasts grant you 4% attack speed and 4 ability power for 8 seconds. This bonus stacks up to 8 times. 2600 de oro. :
- Unique - Mana Charge: Each time you attack, cast a spell or spend mana, your maximum mana increases by 4 (3 second cooldown). Bonus caps at +750 bonus mana. 2100 de oro. :
- Unique: On-attack you fire minor bolts at 2 nearby targets, each dealing 10 + 50% of your attack damage and applying on-hit effects. 2400 de oro. :
- Unique: On-attack you steal 5 magic resistance from the target for 5 seconds, stacking up to 5 times. 2400 de oro. :
On Being Hit
A few other items trigger an effect on being hit by an enemy champion instead:
- Unique - Lifeline: Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs 250 magic damage for 5 seconds (90 second cooldown). 1350 de oro. :
- Unique - Lifeline: Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). 3200 de oro. :
- Unique Passive – Cold Steel: If you are hit by a basic attack, you slow the attacker's attack speed by 15% and their movement speed by 10% for 1 seconds. 3000 de oro. :
- Unique passive: On being hit, returns 30% of damage, before any reductions such as armor, as magic damage. At least 15 damage must be received. 2200 de oro. :
- Unique – Cold Steel: If you are hit by a basic attack, you slow the attacker's attack speed by 15% for 1 seconds. 1000 de oro. :